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<p> Kamiko was developed by @skipmore and @Kan_Kikuchi &#8211; they are a 2 person team that spent 4 months on its development. It&#8217;s an original title and Switch exclusive. The game has sold over 110K copies in the Switch eShop around the world, and was published by Flyhigh Works with assistance from CIRCLE Entertainment.</p>
<p> In terms of sales percentages, Japan is 25% (and it was #4 in Japan for the first half year of sales), US is 48%, EU+AU is about 27%.</p>
<p> The game has sold in Japan about 3 months, US/EU/AU it&#8217;s 2.5 months. So far the US is the biggest market, however the Eastern market still has a lot of users we can&#8217;t ignore.</p>
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<p> We are usually thinking about why some local titles perform better than Western titles in Japan, and we think most of the reasoning comes back to game pricing, localization and local PR. Of course it&#8217;s case by case, but regardless I think the Eastern market deserves attention from developers. Also we know many Chinese gamers may purchase a Switch from Hong Kong, so we&#8217;ve suggested to the developers that they should consider a Chinese language pack.</p>
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<p class="link-ref"><cite>å¼ç¨å : <a href="http://www.nintendolife.com/news/2017/07/kamiko_passes_110000_sales_as_developers_make_progress_on_picontier_for_nintendo_switch" target="_blank">Kamiko Passes 110,000 Sales as Developers Make Progress on Picontier for Nintendo Switch</a></cite></p>
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【バカ売れ】神巫女が全世界で11万DLを突破したことが明らかに!
